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    <title>Javascript on Tech logs</title>
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      <title>Canvas 01 : Pixels, Paths and the Coordinate Lie</title>
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      <pubDate>Sat, 11 Apr 2026 00:00:00 +0530</pubDate>
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      <description>Part 1 of the HTML Canvas series. We go from a blank screen to a fully drawn static Pac-Man frame — covering coordinates, paths, arcs, colors and text along the way.</description>
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      <title>Canvas 02 : Making Things Move</title>
      <link>/canvas/canvas-02-animation-snake/</link>
      <pubDate>Sun, 12 Apr 2026 00:00:00 +0530</pubDate>
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      <description>Part 2 of the HTML Canvas series. We build the animation loop that powers every canvas game, understand state vs render separation, and finish with a fully playable Snake game.</description>
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      <title>Canvas 03 : Gravity, Input and the Feel of Things</title>
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      <pubDate>Wed, 15 Apr 2026 00:00:00 +0530</pubDate>
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      <description>Part 3 of the HTML Canvas series. We add continuous physics, gravity and procedural obstacles, then build a fully playable Flappy Bird. Also covers game states and the art of making things feel right.</description>
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      <title>Canvas 04 : Pixels Are Just Numbers</title>
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      <pubDate>Thu, 16 Apr 2026 00:00:00 +0530</pubDate>
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      <description>Part 4 of the HTML Canvas series. We get into drawImage, sprite sheets and raw pixel manipulation via getImageData. Project is full Pac-Man with a tile map, ghost AI and proper collision.</description>
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      <title>Canvas 05 : Fake Depth, Real Math</title>
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      <pubDate>Mon, 20 Apr 2026 00:00:00 +0530</pubDate>
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      <description>Final part of the HTML Canvas series. We cover ctx transforms, build a fake 3D rotating cube using projection math, then create an image-to-ASCII and live webcam-to-ASCII renderer.</description>
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